
The game relies on saves and gives no mercy to people who aren’t prone to save after every little encounter.Ĭontrols felt a little sloppy in my play time. Since I hadn't saved, I was back before my big battle. Walked the whole map and ended up getting offed by the one random enemy I left somewhere. I got near the end of the first level and saved, killed three or four enemies, and got stuck on a puzzle for a bit. The save is a simple button combination that you are expected to do rather religiously.

I simply wouldn't have enough health to go on from that point. Sometimes I found myself reloading a section simply because I could have done it better, not that I died. Finding a new enemy I would have to learn their patterns, which often led to noticeable health lost. With the dark environment, I flat out walked into an instant death trap a few times. However, it did make me see the game differently as I played once my saves worked: they are very important. Again, this is NOT indicative of the game you will play, it was bad luck on my part.
#Vaporum maps how to
I was able to fix the issue after troubleshooting and learning how to rebuild my database, but my first experience with the game I had zero way to save.

Apparently somewhere in there it glitched my save file a bit.
#Vaporum maps Ps4
(NOTE: This was a PS4 error and NOT an in-game glitch or thing you should expect!) We had a power outage recently at my house right before I started playing. I actually had an error in the game at first that put how Vaporum progresses in terms of saving in perspective for me though. You'll need to watch your health, as healing items are few and far between. Some enemies are smart and can effect squares with poisons or such so you're doing more than hopping back and forth across squares (a strategy that works for a lot of games in this genre).

The pause-time mode is put to good use here as you can think your solution through and slip by the enemy rather than just take damage. When those little guys can take four or five hits to down, all with a risk of flat out missing, it can drive you nuts. Small enemies will rush you and can corner you in large numbers, which can be hard to keep track of in your grid based, 90-degree head turning field of vision. At least near the beginning, battles can be frustrating. You can be a tank that rushes in to crush things or a long range attacker that uses gadgets, Vaporum's equivalent of ranged magic attacks. Soon after you begin you will choose a particular armor that changes your loadout.

You'll also run across plenty of lore dumps (letters and audio recordings) that help you better understand the world. Take a melee and ranged weapon, or put a shield in one hand to protect yourself. Weaponry is thematically appropriate (such as finding a crowbar that happened to belong to some guy named Gordon, as well as guns for ranged attacks) and you can arm yourself across both hands. Most of the puzzles are rather simple (push a block into a hole, find this key to open that door) but others can be obtuse (took me a while to find out I had to physically block an electrical charge that looked like it'd kill me to let a door open properly). In each level you will run across combat scenarios as well as puzzles.
